SETTINGS EXPLAINED ================== When you generate an image, you're not just typing a prompt. There's a whole control panel of settings that affect how the AI works. Here's what each one does in plain English. SAMPLER METHOD -------------- What it is: The mathematical recipe the AI uses to build your image from noise. Think of it like different brush techniques - same paint, different results. The ones we use: euler_karras Smooth, consistent results. Good all-rounder. We use this for Bridgetoons and Arthemy. dpm++_karras Slightly sharper details, good for photorealistic stuff. We use this for Cyberrealistic and Realism. euler_a (euler ancestral) More random/creative variation between generations. Same seed won't give identical results. Good for exploration. The "_karras" part: A noise schedule that improves quality. If you see a sampler with and without "_karras", pick the karras version. Bottom line: Just use what's recommended for each model. These were tested. STEPS ----- What it is: How many times the AI refines the image. Starts as pure noise, gets clearer each step. Too few (under 20): Image looks rough, unfinished, maybe blurry. Sweet spot (25-45): Where most good images happen. More steps = more detail, but diminishing returns after a point. Too many (over 60): Wastes time. Image might get "overcooked" - weird artifacts. Our models: Realism: 27 steps Cyberrealistic: 35 steps Bridgetoons: 38 steps Arthemy: 45 steps Why different numbers? Each model was trained differently and hits its sweet spot at different step counts. CFG SCALE (Classifier-Free Guidance) ------------------------------------ What it is: How strictly the AI follows your prompt versus doing its own thing. Low CFG (3-5): AI takes more creative liberty. Softer, more natural looking. Good for photorealistic models. Medium CFG (6-8): Balanced. Follows prompt well but still looks natural. High CFG (9-15): Very literal interpretation. Can look artificial or "crunchy" if pushed too high. Colors might oversaturate. Our models: Realism: 4.0 Cyberrealistic: 4.5 Bridgetoons: 6.0 Arthemy: 6.0 Notice the photorealistic models use lower CFG - they need that creative freedom to look natural. CLIP SKIP --------- What it is: CLIP is the part that translates your text into something the AI understands. "Clip skip" means skipping some layers of that process. Clip skip 1: Uses all layers. More literal, sometimes too literal. Clip skip 2: Skips the last layer. More artistic interpretation. This is what anime and illustration models prefer. Our models: ALL USE CLIP SKIP 2 Set it once and forget it for these models. SEED ---- What it is: The random starting point for generation. Same seed + same settings = same image (mostly). How to use it: -1 = random seed each time (default, good for exploring) Specific number = reproduce that exact result Pro tip: Find an image you like? Note the seed. Then tweak the prompt slightly and keep the seed to iterate on that composition. RESOLUTION (Width x Height) --------------------------- What it is: Image dimensions in pixels. Why it matters: Models are trained on specific resolutions. Stray too far and you get weird results - stretched faces, duplicated body parts. Our models: Bridgetoons: 672x1200 (portrait) Cyberrealistic: 832x1216 (portrait) Realism: 896x1152 (portrait) Arthemy: 1024x1344 (portrait) Stick to these. If you need landscape, swap width and height. HIRES FIX (High Resolution Fix) ------------------------------- What it is: A two-pass process. First generates a smaller image, then upscales and adds detail in a second pass. Why it exists: SDXL struggles with fine details (especially eyes and hands) when generating large images directly. Hires fix works around this. The settings: Hires upscale: 2.0 How much bigger. 2x means a 672x1200 image becomes 1344x2400. Hires steps: 15 How many refinement steps in the second pass. Hires upscaler: Lanczos The algorithm used to enlarge. Lanczos is sharp and clean. Denoising strength: 0.2-0.3 How much the second pass can change things. Lower = closer to original. Higher = more freedom to add/change details. - 0.2 = subtle refinement (Arthemy) - 0.3 = moderate refinement (Bridgetoons) Our models with Hires Fix: Bridgetoons: YES (2x, Lanczos, 0.3 denoise, 15 steps) Arthemy: YES (2x, Lanczos, 0.2 denoise, 15 steps) Our models without Hires Fix: Cyberrealistic: NO Realism: NO Why some models don't use it: On Apple Silicon (Macs with M1/M2/M3), hires fix can produce artifacts - blurry patches or weird scan lines. We disable it for models where it caused problems. BATCH SIZE AND BATCH COUNT -------------------------- Batch size: How many images to generate simultaneously. Uses more memory. Keep at 1 unless you have tons of RAM/VRAM. Batch count: How many times to run generation. Makes images sequentially. Set to 4 to get 4 different variations of your prompt. PUTTING IT ALL TOGETHER ----------------------- When you're starting out: 1. Pick your model 2. Use its recommended settings (sampler, steps, CFG, resolution) 3. Set Clip Skip to 2 4. Leave seed at -1 for random 5. Enable Hires Fix only for Bridgetoons and Arthemy 6. Write your prompt and hit Generate Once you get comfortable, experiment. But start with the known-good settings so you have a baseline.